CrossesGameCompetition
Crossing game with variable trajectory
Integrate trajectory reading, the claim decision and communication in a game format, with the uncertainty of an inswinging cross adding to the real contest in the box — the trajectory that deceives most by curving toward goal instead of away from it.
Choose a session and the exercise is added to today’s plan.
Load
- minutes
- 14
- dives/set
- 3
- Sets and reps
- 3 × 1
- Intensity
- High
dives per set, per goalkeeper
Microcycle days it fits
MD-3
Each bar’s height is that day’s dive ceiling.
Setup
- Goalkeepers
- 1
- server
- 0
- outfield player
- 5
Space: 34 × 22 m
Equipment: Balls, Bibs, Full goal
The coach serves and manages the breaks.
1 steps
A wide attack free to cross in or out, with two marked attackers in the box. The goalkeeper reads the trajectory in real time and decides to come out, catch, or punch, communicating the decision to the defence.
Exercise sequence
Coaching points
- An inswinging cross curves toward the goal — reading it has to anticipate that curve, not project the initial trajectory in a straight line.
- Communicate the come-out decision earlier on an inswinger, because the defence’s reaction time is shorter.
- Catch whenever the contest allows it; punch when the inward trajectory or the contest make a catch unsafe.
- After every cross, recover the base position immediately — the game continues regardless of the action’s outcome.
Progressions
- Force the inswinging trajectory every time, removing the more predictable option.
- Increase to three attackers in the box.
Regressions
- Allow only outswinging crosses, more predictable to read.
- Reduce to one attacker in the box.
Sources · 2
- BookAndy Elleray, «65 Goalkeeper Training Exercises: Modern Games-Based Soccer Drills for Shot Stopping, Footwork, Distribution, and More»
- BookAndy Elleray, «Goalkeeping in Football»